RELEASE! – William W Release day is upon us! Throughout the 12 weeks we spent developing the game, we have: A protagonist with 4 companion characters A workin...
Second Playtest Results - William W The jump of improved quality from Playtest 1 is easily noticeable here! There’s now images for the story scenes, the backg...
The Game Dev Experience - William W Arguably the biggest hurdle of game development is making a viable framework that is both playable and functioning as intend...
Names. Dear God. Naming anything can be really difficult; at some point when choosing a name, you realize the level of permanence that it can force for (or agai...
Character and enemy art - Kylie N Extor was the first character our artist created. We designed them to be anonymous, androgynous, reminiscent of a void and wea...
Environment art process - Kylie N As a team, we decided to have the environment nailed down first to create the game’s atmosphere. Looking at our concepts, we...
Emerging technologies, and our use cases New emerging technologies allowed us to conceptualise early designs faster; the use of generative AI is still controver...
Our decisions during development In comparison to other groups for this assessment, plenty of members had left the team and one joined. That left us with 3 memb...