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Dev Log #8 - Final release!
RELEASE! – William W Release day is upon us! Throughout the 12 weeks we spent developing the game, we have: A protagonist with 4 companion characters A workin...
Dev Log #7 - Second beta testing results! Where can we improve?
Second Playtest Results - William W The jump of improved quality from Playtest 1 is easily noticeable here! There’s now images for the story scenes, the backg...
Dev Log #6 - The Game Dev Experience and Animations
The Game Dev Experience - William W Arguably the biggest hurdle of game development is making a viable framework that is both playable and functioning as intend...
Dev Log #5 - Beta testing! Game name! Oh my!
Names. Dear God. Naming anything can be really difficult; at some point when choosing a name, you realize the level of permanence that it can force for (or agai...
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Dev Log #4 - Extor is born: Story, characters and mechanics
Character and enemy art - Kylie N Extor was the first character our artist created. We designed them to be anonymous, androgynous, reminiscent of a void and wea...
Dev Log #3 - World creation: Setting and environment first
Environment art process - Kylie N As a team, we decided to have the environment nailed down first to create the game’s atmosphere. Looking at our concepts, we...
Dev Log #2 - About AI and emerging tech
Emerging technologies, and our use cases New emerging technologies allowed us to conceptualise early designs faster; the use of generative AI is still controver...
Dev Log #1 - Where it all began
Our decisions during development In comparison to other groups for this assessment, plenty of members had left the team and one joined. That left us with 3 memb...
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