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EXTOR: ANNIHILATION AVERTER
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Devlog
Dev Log #8 - Final release!
August 25, 2024
by
KylieN
RELEASE! – William W Release day is upon us! Throughout the 12 weeks we spent developing the game, we have: A protagonist with 4 companion characters A working dialogue system with a fully written p...
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Dev Log #7 - Second beta testing results! Where can we improve?
August 15, 2024
by
KylieN
Second Playtest Results - William W The jump of improved quality from Playtest 1 is easily noticeable here! There’s now images for the story scenes, the background now has a shader that makes it mov...
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Dev Log #6 - The Game Dev Experience and Animations
August 15, 2024
by
KylieN
The Game Dev Experience - William W Arguably the biggest hurdle of game development is making a viable framework that is both playable and functioning as intended. The first playtest showcased that bo...
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Dev Log #5 - Beta testing! Game name! Oh my!
August 09, 2024
by
Damstructions
Names. Dear God. Naming anything can be really difficult; at some point when choosing a name, you realize the level of permanence that it can force for (or against) you. You live with the consequences...
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Dev Log #4 - Extor is born: Story, characters and mechanics
August 07, 2024
by
KylieN
Character and enemy art - Kylie N Extor was the first character our artist created. We designed them to be anonymous, androgynous, reminiscent of a void and wear futuristic clothing to emphasise their...
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Dev Log #3 - World creation: Setting and environment first
August 07, 2024
by
KylieN
Environment art process - Kylie N As a team, we decided to have the environment nailed down first to create the game’s atmosphere. Looking at our concepts, we chose to combine the idea of strange ot...
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Dev Log #2 - About AI and emerging tech
August 07, 2024
by
KylieN
Emerging technologies, and our use cases New emerging technologies allowed us to conceptualise early designs faster; the use of generative AI is still controversial among creatives, but we see it as a...
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Dev Log #1 - Where it all began
August 02, 2024
by
Damstructions
Our decisions during development In comparison to other groups for this assessment, plenty of members had left the team and one joined. That left us with 3 members in this group. Moreover, unlike most...
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Extor Wiki
August 02, 2024
by
KylieN
##help, ##guide, ##gamewiki
Understanding the Battle System SP (Skill points): All companions and Extor have individual SP. You automatically gain 0.3x number of SP if you choose the Wait action. Each skill costs a certain numbe...
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